While a staple in most adventure games since The Legend of Zelda: A Link to the Past, their addition here has a transformative effect on how the player interacts with the environment. That’s encouraging because there are apparently still another six games to come, and the enhancements we saw here will go a long way to keeping the tried and tested gameplay loop remain somewhat fresh in the years to come.Įxploration has received a major overhaul in The Devil in Me, and while its sounds a little silly, the addition of basic gameplay actions like being able to mantle, climb ladders and push or pull objects has been added. Features like increased production values, additional gameplay mechanics, and a runtime purported to be closer to the latter than the former all help in this endeavor, with Supermassive’s latest outing feeling like a mid-gen upgrade for The Dark Pictures Anthology. The Devil in Me appears to bridge a middle ground, breaking from the dogmatic formula of those that came before. Previous entries such as Man of Medan, Little Hope, and House of Ashes have served as smaller vignettes between the meatier, full-priced servings such as Until Dawn and The Quarry. Twinfinite was lucky enough to be invited to a digital preview of the game, and we were impressed with what small part of the game we got to see. Like Until Dawn, the game which created the blueprint the Dark Pictures series would follow, The Devil in Me follows a core group of characters thrust into a nightmarish situation, with the player making the decisions that will affect whether they live or die in suitably gory fashion. The Devil in Me is the latest installment in the ongoing Dark Pictures Anthology, a series of more digestible horror experiences from developer Supermassive Games.
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